Changelog

  • August 27th 2013 (v 0.22)
    • Fixed some IPD issues
    • Added new models and nice things to look at
    • Overall smoother experience
  • August 20th 2013 (v 0.21)
    • Small bugfixes
    • Fixes regarding mouselook and resolution
    • Fixed crash when Oculus is not plugged in
    • New firewood model, woohoo!
  • August 19th 2013 (v 0.2)
    • Cleaned up. Refactored the whole codebase.
    • New, easier to understand functions
    • Easier to implement in your own game
    • Much more documentation
    • Much less bugs
    • Ability to switch between camera-modes in-game
  • August 16th 2013 (v 0.1)
    • Complete rewrite
    • Testing with shaders
    • Actual Oculus Rift communcation
    • Neat little demo
  • August 14th 2013 (v 0.0)
    • Crappy code testing.